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Play & Earn with Weekend Ranked

By

Alex

Saccardo

2022-02-19

EDIT AS OF OCTOBER 20th, 2023: FIND THE FULL BREAKDOWN OF WEEKEND RANKED REWARDS HERE


Weekend Ranked is a weekly event that runs every Friday 5am PDT/4am PST – Monday 5am PDT/4am PST. It sees mortals from all around the globe enter the Arena to battle it out for glory and prizes. It’s an ongoing experiment, one that’s had a variety of iterations and will likely have more to come.

To enter, simply queue up in Ranked Constructed and play matches. There's no need to sign up, as all mortals playing Gods Unchained across the weekend will be entered. Getting at least 1 win will make you an eligible participant in the Weekend Ranked event, but prizes will change depending on your starting rank. Not all ranks will offer a prize for just one win, so check out what rewards look like for your rank below.

Prizes

Prizes range from Core packs, which are traditionally earned by levelling up, to expansion packs, sold from the Gods Unchained store.

The prizes you win are based on three things:

  1. How many wins you earn in your first 18 games of each Weekend Ranked event.
  2. Your rank before each Weekend Ranked event begins.
  3. Whether you have a wallet linked to your account or not.

To qualify for prizes, you must reach a rank that corresponds with one of the tables in the Card pack prize tables section before Weekend Ranked kicks off. For wins to count, matches must be completed before the event's end (Monday: 5am PDT/4am PST).

Edit as of October 20th 2023: The current expansion packs being awarded are from the Tides of Fate expansion set, the first major expansion set of Season 2: Far Horizons.

Important: To receive Expansion and Core pack prizes from Weekend Ranked, you must have a wallet linked to your account, otherwise prizes can’t be sent and are forfeited. A wallet is a secure place to store your digital assets. Don’t have a wallet? Create one. After this, link your wallet to Gods Unchained and Immutable X.

Note: Now that Daily Play and Earn is live, you will no longer win $GODS tokens from Weekend Ranked matches. Instead, you can earn $GODS tokens every day by playing Ranked Matches and winning.

Ranks

There are 12 ranks in Weekend Constructed:

  1. Rusted Bronze
  2. Purified Bronze
  3. Rusted Iron
  4. Purified Iron
  5. Impact Meteorite
  6. Astral Meteorite
  7. Twilight Shadow
  8. Midnight Shadow
  9. Auric Gold
  10. Solar Gold
  11. Ethereal Diamond
  12. Mythic

How ranks work: Winning games will fill the bar on your ranked tab in the launcher. Losing games will damage your shield. When your shield has taken too much damage, you’ll lose a chunk of your ranked progress. If the bar empties, you'll drop a rank. If you completely fill the bar, you'll rise a rank. If you have filled up the bar beyond the white line, you'll still lose a chunk of progress when your shield shatters, but you won't drop a rank.

Card pack prize tables

Earning card packs in Weekend Ranked depends on your rank ahead of Weekend Ranked, and your win rate in the first 18 games. See below for how this plays out for each rank.

Mythic

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs18333333172232231612311315113--31422211213212--212221221111111111033-1-1923-32-8-3-12-722-31-6-2-21-531-11-411-3--3-1-1--23--1--12--1--

Diamond

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs1833122217321231162213211512122114311211132111111211123-1133-13-1023-12-932-11-822-2--712-2--631-1--521-1--411-1--33-----22-----11-----

Solar Gold

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs182212311721133-1611133-1533-23-1433-32-1323-22-1223-22-1113-12-10-3-21-932-2--822-1--731-1--621----511----43-----32-----21-----1------

Auric Gold

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs1811133-1733-32-1623-32-1523-22-1413-12-13-3-31-1232-21-1122-21-1012-2--9-2-1--831----721----611----53-----42-----31-----2------1------

Midnight Shadow

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs1833-32-1733-22-1623-12-1523-31-1413-21-13-3-2--1232-1--1122-1--1012----9-2----831----721----611----5-1----43-----32-----21-----1------

Twilight Shadow

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs1833-31-1733-21-1623-2--1523-2--1413-2--13-3-1--1232----1122----1012----9-2----831----721----611----5-1----43-----32-----21-----1------

Impact & Astral Meteorite

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs18-3-2--17-3-1--16-3-1--1532-1--1432-1--1322----1222----1112----1012----9-2----831----731----621----511----4-1----33-----22-----11-----

Bronze & Iron

Wins in first 18 gamesCore Rare PacksCore Epic PacksCore Legendary PacksExpansion Rare PacksExpansion Epic PacksExpansion Legendary Packs1822-1--1722-1--1612-1--1512----14-2----13-2----1231----1131----1021----921----811----711----6-1----53-----42-----31-----2------1------

Elite prizes

We have established an additional set of prizes for our most-dedicated, top-performing players. Players in the Mythic tier will be facing harder opponents than anyone else in the event. To compensate them for enduring the toughest challenge, we will award these additional prizes on top of whatever they earn for their total number of wins.

These prizes are only available to those in the Mythic tier, and are given in order of most wins earned out of the first 18 games played. Ties are broken by the player’s peak MMR during their first 18 games. It is possible for someone to finish in first place among Mythic tier but only end up with 18 wins, and not get the top prize on the main prize table. This extra prize list is to account for that; getting to the toughest opponents should give you the biggest prizes!

Elite PrizesCore Epic PackCore Legendary PackExpansion Epic PackExpansion Legendary Pack1st02032nd02123rd02024th11025th01026th01117th01018th00119th100110th0001

The 'What a Mortal!' prize

Striving to be the very best? Anyone who wins at least 30 games during the entire Weekend Ranked event will draw the cry of 'What a Mortal!' and earn a bonus prize. For now, the bonus prize will be an expansion Rare Card Pack, but will change when this set sells out.

The bonus prize is awarded for 30 wins overall and not just in your 18-game run, because it’s impossible to win 30 times in 18 games! For people that win half of their games, they’ll need to play 60 games or approximately 12 hours of gameplay to reach.

Receiving prizes

We publish the final results from each Weekend Ranked event to our Discord server (the place to be for all Gods Unchained and community updates) before Wednesday PDT each week. Core packs are usually distributed shortly after the announcement.

It's important to note that Weekend Ranked is run on the basis that Gods Unchained is still in Beta. It hurts to say it, but this means the game is not perfect just yet and you may run into bugs that affect the outcome of a match from time to time. Submitting in-game bug reports (using the bug icon in the top right of a match screen) is the best way to give us visibility over a bug so we can start building a fix and prevent this happening in the future, but it won’t change the result of your current match.

As all participants play under the same conditions, results of Weekend Ranked are final and won’t be changed. It is unacceptable, however, for a player to knowingly exploit an in-game issue to alter the result of Weekend Ranked. Doing so can lead to a suspension from the event and an exemption from future prizes.

From a wider angle: things can go wrong, and we reserve the right to pause, shorten, lengthen, and/or cancel Weekend Ranked events as necessary.

Go get 'em!

And that's it! Dust off you best deck and head into the Arena, mortal. It's time to show the world what you're made of. For more information on Weekend Ranked, whether it be rules or frequently asked questions, check out our latest Weekend Ranked update from Lead Game Designer, Thandrie 'Seeker' Davis.

May the gods look kindly upon your victories!

Frequently Asked Questions

Where can I see my score during the event?

Ideally, we would have a scoreboard in the game. When our event system gets an upgrade, it will. In the meantime, we advise that you keep track yourself, or look to sites like GUdecks and Unchained Stats. While we do not guarantee the accuracy of other sites’ data, they have done a great job during the rollout of these recent changes.

18 games isn’t enough to be a true measure of skill. Why not 50? Or 100?

Competitive TCGs have had between 20 and 25 games as the benchmark for non-professional competitive events for a long time. The typical Magic the Gathering event in their old Pro Tour Qualifier system was 8 rounds, best-of-three, for an average of 20 games to qualify for big prizes. In their current system, it’s 10 rounds (over two events) for an average of 25 games. There are similar amounts of games required in almost every other physical and digital TCG that run these sorts of events -- Pokemon, YuGiOh, etc.

We’ve received feedback that requiring 125+ games to get top prizes is just too much to ask for. As a paid event with massive prizes, 20 hours of gaming might be realistic for some. But for now, we strongly believe that this change will get more players in and playing, while still being a measure of skill.

Variance will play a larger factor. Over 100 games, bad matchups will mean less than they do over 18. We don’t believe that increased variance is large enough to impact most players most weeks, and the increased variance is worth the benefit of making an event accessible to far more players.

That said, we’ll look at the data and adjust. We might change it to 30 or 35 or 40 or 50, or even down to 20!, if the data doesn’t match our expectations.

I really enjoyed the big challenge of 100 games. What about players like me?

We’ve added the 30-win bonus prize to account for players who wish to play many more than 18 games. We have decided not to encourage 100-game weekends generally, though we may bring back in for special occasions. We don’t want to require large amounts of play, or encourage players to play too much.

I have multiple people who legitimately play the game from the same computer. How can both of those players play in the event?

For now, they can’t without the risk of our systems seeing this as a potential issue. This is not ideal, and we’re working on a better solution. We estimate that this impacts a tiny percentage of our users -- and a future events update will hopefully reduce this to zero.

Why not reward players based on a 18 game run, and let them retry over the course of the weekend? Look at players' games 1–18, 19–36, etc? That way those who want to grind feel rewarded for doing so.

We need to reduce the amount of time these weekly events require to increase the likelihood of more players playing in them. I feel the main problem with this approach above is that the system would still be heavily-weighted towards players with lots and lots of time.

Assume that you had two players with the exact same skill. They both go 11–7 in their first attempt, but one of the players can make two additional attempts. (Because they don’t have work or school or kids or whatever.) On this second attempt, suppose they go 7–11 because their draws were bad, their matchups were bad, or they made mistakes, or they misread the meta. On their third attempt it all goes very well and they go 14–4. Is that fair to the player who only had 5 hours to play on a weekend instead of 15? We don’t think it is.

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