Post-Divine Order Balance Update #1

The release of Divine Order put the team through its paces. Our plan was to follow our usual process, releasing new balance changes alongside the next Game Update. However, after the launch, we saw a pretty overwhelming response from the community and decided that it would be best to break process just this once for the good of all. We also decided to expand our planned update to hopefully mitigate some more issues that have cropped up. The balance team is relieved to get these changes out, and I’m hoping you all will be too! 

For complete transparency, we had to recreate the next patch on the current build and this meant we only had time to do the minimum required QA before the upcoming Weekend Ranked. This isn’t ideal, but we wanted to make a change so players didn’t have to endure (pun intended) another painful weekend tournament. TL:DR: This means that some bugs might be present, but we don’t expect there will be anything too dramatic. As always, if anything does come up, please submit a bug report!

Now without further ado, the change log!

-VideoJamesDev

Change Log

Rolling Thunder

Increased mana cost from 6 to 7

Changed text from

Summon two 3/3 Thunder Callers. If you are frenzied, summon four instead.

to

Summon two 3/3 Thunder Callers. If you are frenzied, summon three instead.


Thunder Caller

Changed text from:

At the end of your turn, if you are frenzied, give +1/+1 to each of your Vikings.

to

At the end of your turn, if you are frenzied, give +1/+1 to your strongest Viking.


Onslaught

Removed.


Enrage

Re-added.

Now reads:

Give +1 strength and deal 1 damage to one of your creatures.


Enduring Shield

Reduced strength from 2 to 1.

Changed text from:

Blitz.

When you attack with this relic, randomly give protected to one of your creatures without protected.

to

When you attack with this relic, give protected to your strongest creature without protected.


Revered Seer

Reduced stats from 3/3 to 2/2

Changed text from:

At the end of your turn, give +1/+1 to a random creature in your hand. If you are frenzied, also give +1/+1 to each of your creatures on the board.

to

If you are frenzied at the end of your turn, Give +1/+1 to each of your other creatures.


Inspiring Skald

Changed text from:

Roar: Give +1/+1 to a random creature in your hand. If you are frenzied, also give it twin strike.

to

Roar: If you are frenzied, give twin strike to the weakest creature in your hand.


Caged Berserker

Reduced stats from 2/2 to 1/1

Removed Blitz.


Shadow Matriarch

Reduced health from 2 to 1.

Removed backline.


Cobra Scepter

Reduced the damage it does from 2 to 1.


Demetrios, Playwright

Demetrios no longer upgrades every draft in your hand, only one. (The extra writing was bad for his wrist)

Each time you upgrade your draft, it also increases in mana cost. (His production manager is furious.)


Pallas’ Genius

Increased mana cost from 2 to 3.


Neferu’s Sacrifice

Increased mana cost from 2 to 3.


Cursed Obelisk

Changed text from:

Backline.

Roar: Summon a 1/1 Zombie.

At the end of your turn, if you are frenzied, summon a 1/1 Zombie. Otherwise, deal 1 damage to this creature.

to

Backline. Can’t attack.

At the end of your turn, if you are frenzied, summon a 1/1 Zombie.


Finnian Fruitbearer

Changed text from:

After this creature attacks, deal 1 damage to the enemy god.

At the end of your turn, if you are frenzied, summon a 1/1 Vibrant Fruit.

to

At the end of your turn, if you are frenzied, summon a 1/1 Vibrant Fruit.


Flourish

Changed text from:

Give +1 strength and regen to one of your creatures until next turn.

to

Give +1 strength and regen to one of your creatures until your opponent’s turn.

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