Development

Clay’s Corner: A Few Gems

Game Director Chris Clay gives a small glimpse behind the curtain of Gods Unchained

Development

Immutable X Marketplace: Early Access

A guide to navigating the future of NFT trading.

Development

Immutable X: Gods Unchained Rollout

The game-changing digital exchange is almost here, here’s what it means for you.

  • All
  • Card Sets
  • Development
  • Gameplay
  • Lore
  • News
All
  • All
  • Card Sets
  • Development
  • Gameplay
  • Lore
  • News

Game Update 0.35 – Locked and Loaded

Update 0.35 unlocks some important stability fixes, with a particular focus on softlocks and other quality of life improvements.

End of Turn – Order of Operations

Competitive play is a key part of the Gods Unchained experience. This is the current logic for End of Turn order of operations.

Game Update 0.34 – Tinkering and Toiling

With this release, the Gods Unchained team is hammering down on some important upgrades to the mulligan phase, loading screen, combat recorder and more.

Dev Update 32 – Setting Up the Foundations

This Dev Update we’re in the thick of it, exploring balance changes, Immutable X progress, mobile development and more.

Balance Update – May 12

Some cards are set in stone, others move with the tide. Balancing aims to keep the game fair, with seasonal sets enduring a balance phase before stats lock.

Game Update 0.33 – Full Speed Ahead

We’re charging ahead with Update 0.33 to speed up in-game animations! This also includes some other upgrades to client popups and more under the hood.

Dev Update 31 – The Trials Have Ended

Whew… what a fortnight! Here’s where we’ve been and where we plan to go.

Stability Bundle – Closing the Loop

We’re closing the loop on Update 0.32 with this bundle, with fixes to the Delve mechanic, as well as a few other cards!

THE FUTURE OF TRADING CARD GAMES AWAITS